Daybreak Census · Event Stream
Watch Auraxis breathe.
Every experience tick, kill, login, facility flip and alert that Daybreak pushes over the Census WebSocket, merged from two upstream feeds and replayed here second by second, a few seconds behind the war.
Connecting…
Events per second
–
5 s average
Kills / min–last 60 s
Peak / sec–last 3 min
Population drift–logins − logouts / min
Echoes filtered–second copies, last 3 min
The firehose
one dot per event · replayed ~3 s behind live
Daybreak push
Auraxify proxy
Combat dots wear the killer's faction:
VS
NC
TR
NSO
Events per second
last 3 min · hover for the mix
Show the last 20 seconds as a table
Source race
who delivers each event first
Waiting for arrivals…
Kills by faction
5 s bins · last 3 min
VS
NC
TR
NSO
Servers
events / s · 60 s avg · click to focus
The wire
kills, captures, rank-ups and alerts as they land
- Listening…
Where it comes fromDaybreak's Census push service streams game events over a WebSocket. The Auraxify proxy holds that connection 24/7 so your browser never needs a service ID.
Two feeds, one truthThe proxy listens to Census and the Nanite mirror at once. Whichever delivers an event first wins; the late copy is recognised and dropped as an echo.
What you are seeingThe proxy counts every unique event per second. This page replays each second a few seconds late so the animation stays smooth. Very busy lanes draw one dot for several events.