Watch Auraxis breathe.

Every experience tick, kill, login, facility flip and alert that Daybreak pushes over the Census WebSocket, merged from two upstream feeds and replayed here second by second, a few seconds behind the war.

Connecting…
Events per second 5 s average
Kills / minlast 60 s
Peak / seclast 3 min
Population driftlogins − logouts / min
Echoes filteredsecond copies, last 3 min
The firehose
one dot per event · replayed ~3 s behind live
Daybreak push Auraxify proxy
Combat dots wear the killer's faction: VS NC TR NSO
Events per second
last 3 min · hover for the mix
Show the last 20 seconds as a table
Source race
who delivers each event first
CENSUS
NANITE
Waiting for arrivals…
Kills by faction
5 s bins · last 3 min
VS NC TR NSO
Servers
events / s · 60 s avg · click to focus
The wire
kills, captures, rank-ups and alerts as they land
  • Listening…
Where it comes fromDaybreak's Census push service streams game events over a WebSocket. The Auraxify proxy holds that connection 24/7 so your browser never needs a service ID.
Two feeds, one truthThe proxy listens to Census and the Nanite mirror at once. Whichever delivers an event first wins; the late copy is recognised and dropped as an echo.
What you are seeingThe proxy counts every unique event per second. This page replays each second a few seconds late so the animation stays smooth. Very busy lanes draw one dot for several events.